Halo Infinite Season 2 update fixes bugs, adds Xbox Series S 120 FPS

Halo Infinite Season 2 replace fixes bugs, provides Xbox Sequence S 120 FPS

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Supply: Xbox Recreation Studios

Halo Infinite Season 2 has arrived, bringing with it new maps and modes for gamers to take pleasure in. There’s additionally a number of notable fixes for points gamers beforehand observed.

In keeping with the official patch notes for Halo Infinite Season 2, a number of points have been fastened, such because the clamber animation and varied reload animations, which notably ran at a decrease framerate than the remainder of the sport. Different points fastened embody quicker loading for fashions, fastened development points within the Marketing campaign, and basic stability enhancements throughout all platforms.

There’s additionally restored 120 FPS assist on Xbox Sequence S. Halo Infinite initially supported 120 FPS on Xbox Sequence X and S, however this was faraway from the ultimate Xbox Sequence S model of the sport. Moreover, for anybody who desires picture high quality in any respect prices, there’s now a 30 FPS mode on Xbox Sequence X.

Outdoors of the lengthy checklist of bug fixes. Here is the complete checklist of patch notes:


  • *Melee injury has been diminished by 10% in each multiplayer and marketing campaign.
  • *In multiplayer, this modification to melee injury makes the Mangler a 2-shot beatdown quite than a 1-shot beatdown.
  • In Ranked multiplayer solely, the Battle Rifle has elevated melee injury.
  • This variation was made to protect the Battle Rifle’s two-burst beatdown after the worldwide melee discount.
  • “Traded” melee kills will happen extra typically now than in Season 1.
  • Improved snapping to enemies throughout melee lunges.
  • Improved enemy collision instantly after meleeing.
  • Decreased Mangler beginning reserve ammo from 24 to 16.
  • Decreased Mangler max ammo capability from 56 to 40.
  • The Ravager’s base shot is now stronger than earlier than and is due to this fact able to a two-burst kill.


  • The Drop Wall is now stronger than earlier than and deploys quicker as soon as it hits the bottom.
  • The Overshield now grants an extra half bar of defending.


  • The Warthog’s tire positions and suspension have been adjusted to higher enhance its dealing with on uneven terrain.
  • When boosting, the Chopper will now one hit kill all automobiles apart from the Scorpion and Wraith.
  • The Banshee can now transfer slower and quicker than earlier than, together with when turning.
  • Weapons cooldown quicker and deal extra injury.


  • Velocity gained from touchdown right into a slide on a ramp has proportional discount primarily based on fall top.
  • A number of collision fixes on all beforehand launched multiplayer maps.

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